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ModifierEffectArmor+ XHP+ XKCD+ XKPerf+ XPSG+ XPSGRes+ XRegen+ XWill+ XWpnCrit+ XWpnDmg+ XWpnPen+ XSpecial Kits only (Fleet, Reputation)Undine+10% All Damage vs. Common scaling: (Mk + 2).
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1.125%. Uncommon and higher standard scaling: (Mk + 2). 1.875%.This scaling is used for Armor, ExpDmg, ½ExpHit, HP, KCD, KPerf, Kp/Wpn, PSG, PSGRes, Regen, Will, WpnCrit, and WpnDmg.
Critical Severity scaling: (Mk + 2). 1.25%This scaling is used for CrtD and ½ CrtX. Critical Chance scaling: (Mk + 2). 0.3125%This scaling is used for CrtH and ½ CrtX.
Duration scaling: (Mk + 2). 0.1875 secondsThis scaling is used for ExpDur, ExpDmg (10 times the value), and ExpHit (5 times the value). Psionic Howl: When using certain abilities, 30% chance to deal Psionic damage (100% Shield Penetration) to all enemies within 15m of target Friend (or Self).
Psionic Emissions: When using certain abilities, 30% chance to deal Psionic damage (100% Shield Penetration) to Foe. Psionic Consumption: When using certain abilities, 30% chance to deal Psionic damage (100% Shield Penetration) to Foe every second for 10 seconds.Body armor modifiers Uncommon, Rare, Very Rare, Ultra Rare, and Epic gains additional modifiers. Only one of each may appear at a time. Below is a list of personal armor modifiers. Mark level of itemXHHPHP/ResPHPPRRegHPSRegSHMk I1.322.0519.80.183.4Mk II1.724.622.10.23.85Mk III2.127.1524.40.224.3Mk IV2.629.726.70.234.75Mk V332.25290.255.2Mk VI3.434.831.30.275.65Mk VII3.837.3533.60.286.1Mk VIII4.239.935.90.36.55Mk IX4.642.4538.20.327Mk X54540.50.337.45Mk XI5.447.5542.80.357.9Mk XII5.850.145.10.378.35Mk XIII76049.50.49.25Mk XIV877.5.05Note: Values round in-game.
X is approximately 1+0.4.Mk H seems to be 19.5+2.55.Mk P seems to be 17.5+2.3.Mk R seems to be 0.1(6)+0.01(6).Mk S is approximately 2.95+0.45.Mk. Dire scaling is as follows:.
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Bonus All Damage scales linearly at 5 + 0.15% Bonus All Damage per 1% of Health above one third of max health. Thus:. From 0 to 33.33% Health, it gives +5% Bonus All Damage. At 50% Health, it gives 5 + (0.15. 16.66)% = 5 + 2.5% = 7.5% Bonus All Damage. At 100% Health, it gives 5 + (0.15. Devipriya hot navel.
66.66)% = 5 + 10% = +15% Bonus All Damage. ↑ These mods, normally only found on, can only be found on:.
Armor dropped from a, which comes at Mk X and cannot be upgraded at this time. /. /. Environmental suit modifiers Like, Uncommon, Rare, Very Rare, Ultra Rare, and Epic gain additional modifiers. Only one of each may appear at a time.
Below is a list of EV suit modifiers. ModifierEffectCapIncreases Maximum Shield Capacity by 10%.RegRegenerates Y Shield Capacity every 2 seconds.RevChance to damage the attacker when you take damage. ↑ The base damage does not scale with Mark level, but will scale with things that boost All Damage, such as the trait.
↑ This damage does not appear to scale or be affected by anything. This amount is affected by other things; sources are under investigation.Space equipment modifiers Deflector Dish modifiers may have additional modifiers that boost various. The amount the skill is boosted at a given Mk level is equal to half the amount a deflector's innate skills get at that Mk level. It is possible for a Deflector to have the same modifier more than once. Below are examples of Deflector modifiers.Uncommon deflectors will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Deflectors have Sh/HullCap as their default fifth modifier, though this can be into a different modifier.
The CtrlX modifier seems to have the highest chance of appearing multiple times on a given deflector. The drain resistance part of the DrainX mod was known as Ins during a previous skill system—standing for —until Power Insulators was rolled into it. For a time after, Ins still appeared but erroneously gave Control Expertise; any old items with this problem were converted to correctly give Drain Expertise instead. It still appears on some Deflectors, and Ins is now aliased to DrainX on the exchange to ensure those searching for the old mod can find the new one.
The ShdHeal mod was known as Em during the old skill system—standing for —and for some time after. It still appears on some Deflectors, and Em is now aliased to ShdHeal on the exchange to ensure those searching for the old mod can find the new one. Sometimes these stats are integrated into other special deflectors, including Elite Fleet Deflectors themselves. ColCrit scaling is as follows:.
CrtH scales linearly at 0.04% Critical Chance per 1% of Hull HP, for a maximum +4% Critical Chance at 100% Hull HP. CrtD scales linearly at 5 + 0.15% Critical Severity per 1% of Hull HP above one third of max hull. Thus:. From 0 to 33.33% Hull, it gives +5% Critical Severity.
At 50% Hull, it gives 5 + (0.15. 16.66)% = 5 + 2.5% = 7.5% Critical Severity.
At 100% Hull, it gives 5 + (0.15. 66.66)% = 5 + 10% = +15% Critical Severity.The sum between X modifier value and the same basic deflector stat will be also rounded. For example, a will display +13 Starship Control Expertise instead of +13.2.Secondary Deflector modifiers Like, Uncommon, Rare, Ultra Rare, and Epic Secondary Deflectors gain additional modifiers, however these items also gain a single special enhancement at Very Rare rarity. All Epic Secondary Deflectors have EPG/ShdHeal as their default fifth modifier, though this can be into a different modifier. The amount the skill is boosted at a given Mk level seems to be about 14/ 15, or halfway between what a primary deflector gets innately, and what it gets from a mod. It is possible for a Secondary Deflector to have the same modifier more than once, up to a max of 3 times (at Uncommon, Rare, and Ultra Rare).
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The following is a list of possible Secondary Deflector modifiers.
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